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WB Games San Francisco - Narrative/Content Designer
- Contributed to developing a variety of playable Paper Prototypes and Digital Prototypes to present to WB executives
- Traveled to the WB Headquarters to help leads present a Paper Prototype to WB executives
- Obtained expertise on the IP by consuming previously released media
- Attended conference calls with the IP holders, producers, and lead designers
- Brainstorm with the development team for feature content and system
- Wrote and Designed Content for the game such as items, locations, characters, abilities, weapons, reward items, ...etc
- Implemented Content using tools in Unity developed by the engineering team
- Create and maintained team documents
- Collaboratively worked with Design, UX, Engineering, Art, Production and Product Management on the design and implementation during the Concept, Design, and Pre-production phases of the development of the game.
Zynga - Narrative/Content Designer
- Collaborated with Product Managers to write design documents for weekly features, that focus on design and business goals.
- Worked closely with the art team to communicate, brainstorm, and request art assets for weekly features.
- Implement feature components such as quest dialog, quest tasks, crafting items, loot tables, buildings and virals using proprietary scripting language and tool, XML, and JSON.
- Brainstorm with creative leads, and Product Managers for future feature content.
- Participated in review meetings and implemented feedback during the one pager, spec, implementation skeleton, and final stage of the feature.
- Collaborated with Content Designers, System Designers, Writers and Product Managers to establish content and quest standards for new IP.
- Wrote in game copy for item descriptions, marketing materials, character dialogue, and share posts.
- Designed high level content including Animals, Trees, Crops, and Crafting Recipes for FarmVille 2.
- Create and maintain content design documents used by the design team
Zynga's FarmVille 2
Zynga's CastleVille
KBooM! Games/Mrs. Judd's Games - Game Designer
- Create concept art, storyboards, and presentations to explain game concepts to clients and development team using PowerPoint, Photoshop and Illustrator.
- Collaborate to design social, viral, and independent missions with a team of designers.
- Establish and maintain core gameplay mechanics and content guidelines.
- Research and document references for game assets, themes, story, and gameplay.
- Work closely with stockholders and point of contacts to incorporate desired expectations into a playable experience.
- Analyze live game data to design user experience improvements
- Create and maintain business profiles on Social Media networks
- Monitor and respond to player feedback and KBooM! Games presence and reputation across Social Media Platforms
- Write game tutorials and blogs (http://www.soundcitygame.com/)
- Design user interface, flowcharts, and wireframes using Balsamiq and Microsoft Visio
- Work closely with Lead Project Manager and President to establish a roadmap and Project Plan using a variety of tools such as Microsoft Project, Asana, and Smartsheet
Chalk Walk (iPad)
I collaborated with Educational Expert and concept designer Mrs. Frances Judd to design an educational game that encourages players to exercise their pincer grip. The pincer grip is the necessary motion for holding a pencil while writing. Chalk Walk is the first iPad game that uses and teaches the pincer grip. I designed the tutorial, the hand placement for the pincer motion, the map layout and functionality, the reward system ( earning 1-3 stars for accuracy), puzzle piece collection system , and the UI.
Snowflake Station (iPad)
Work along Educational Expert Mrs. Judd and Lead Game Designer to provided feedback on gameplay and user interface to ensure an enjoyable user experience.
Compatible with iPad.Requires iOS 4.3 or later
Snowflake Station in the the App Store
Compatible with iPad.Requires iOS 4.3 or later
Snowflake Station in the the App Store
Stellar Collapse (iOS)
My role on this project was mainly Design Consultant and Quality Assurance. I reviewed the design as well as played through alpha version of the game on iPhone and iPad, I documented user experience improvements that were implemented into the final product. Stellar Collapse is now in development for Android.
Currently compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later
Stellar Collapse in the App Store
Currently compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later
Stellar Collapse in the App Store
Sound City Music Trivia (iOS)
Sound City Music Trivia for iOS (and soon to be Android) is the Music Trivia element from Sound City on Facebook. Players answer Music Trivia questions about songs and artists from 60’s, 70’s, 80’s, 90’s, and 2000’s before the timer runs out. The Player can answer up to 3 questions incorrectly before the game is over.
Currently compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later
Sound City Music Trivia in the App Store
Currently compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later
Sound City Music Trivia in the App Store
Sound City (Facebook)
I was lead Game Designer for the KBooM! Games' Sound City. Sound City is focused on discovering great music from up-and-coming artists. Utilizing Music Dealers™ growing catalog of over 100,000 songs made up of some of the best undiscovered global music talent in almost every imaginable genre, Sound City allows players to build up a music library of songs, listen to them freely, and share them with your friends. By completing music challenges, players earn cash and build their reputation, which allow users to customize their clubs anyway they see fit, creating a virtual hangout for their friends. Players also have the ability to check out the hottest bands from the game and interact with the bands' special VIP clubs.
https://apps.facebook.com/soundcity
https://apps.facebook.com/soundcity
Mission: S.P.A.C.E.
Project: S.P.A.C.E. is a 2D Flash Platform developed by Team: Space Monkey from January 31 2011 to May 4 2011. During this project I was Game Producer. I managed a team of 6 game designers, artists and programers. I communicated confidently and efficiently to executive producers, leads, and game developers to ensure meeting the milestones set for the project. I facilitated daily and weekly meetings as well as prepared and created presentations of the game concept, game demos, and final product to executive producers.
Game Show Challenge - Raise it Up
I was the a designer and producer for a small team that designed and play tested a challenge for a game show pilot "Who Died and Made You Boss" filmed at CBS studios in Chicago, IL on January 20 2011. The game show was part of a three week real world experience class at Tribeca Flashpoint Media Arts Academy called Production in Action. The challenge, called Raise It Up, was used during the filming of the final round of the game show . The Download-able file I included has all of the documentation of my Production in Action experience.
production_in_action_portfolio.pdf | |
File Size: | 2798 kb |
File Type: |
Board Game - Colony 5
While I was attending Tribeca Flashpoint Academy I collaborated with a team of game development students to create a multilayer role play board game. My role on the team was balancing the weapon system as well as working with the lead designer to develop the game concept, gameplay, and rules for this board game.
colony_5_game_doc.pdf | |
File Size: | 115 kb |
File Type: |
Flash Game - Stay Frosty
I was the lead Producer on this game. The game was designed and created by a talented group of game development students from Tribeca Flashpoint Media Arts Academy during the 2011 International Game Developers Association (IGDA) Global Game Jam (GGJ).
Stay Frosty is a 2d platformer made in FlashDevelop with FlashPunk.
The player is a snowman trying to survive long enough in the face of
increasing heat and decreasing safe havens to reach cooler climates. My job as a producer was to keep the team focused and on task during a 48 consecutive hour crunch time. I was responsible for making sure everyone on the team had what they needed to create the game, such as taking breaks and getting enough food, water and sleep (even if it was only up to 2 hours during the weekend ) as necessary, answering questions about software, and mediating internal conflicts. I also promote communication and teamwork amongst team members.
Flash Game - Crossing The Roads of Time
I created this game as part of my Senior Project class at International
Academy of Design and Technology Chicago, IL. I designed the game document, created all the art assets and coded the game in Action Script 2.
crossing_the_roads_of_time_game_doc.pdf | |
File Size: | 233 kb |
File Type: |
Racing Game - Slip
Slip is a game concept that I worked on during my Game Studio 3 class during September to
November 2009 at International
Academy of Design and Technology Chicago, IL. I was the Game
Producer, Lead Game Designer and 3D Artist for this group project. I researched
inspiration for the game and brainstormed creative concepts with team members. I also modeled
game assets using 3DS MAX 9 Create and maintained detailed design document.
slip_game_doc_.pdf | |
File Size: | 1107 kb |
File Type: |