Recommendation Letters
Recommendation Letter from Chad Kent
Chad Kent is a 10 year veteran of the game development industry; his last position was as the Executive Producer for one the nation’s largest independent developers. Chad has led development teams in creating games for Xbox, PS2, PSP, Wii, Xbox 360, and PC. He has also worked with simulation training and technology working on the Flame-Sim immersive training system for firefighters as well as other related concept development for military virtual training solutions.
Chad Kent is a 10 year veteran of the game development industry; his last position was as the Executive Producer for one the nation’s largest independent developers. Chad has led development teams in creating games for Xbox, PS2, PSP, Wii, Xbox 360, and PC. He has also worked with simulation training and technology working on the Flame-Sim immersive training system for firefighters as well as other related concept development for military virtual training solutions.
from_chad_kent.pdf | |
File Size: | 42 kb |
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Recommendation Letter from Bob McCabe
Bob McCabe earned the majority of his game development experiences at BioWare, Corp., a division of Electronic Arts Inc. At BioWare, Bob was a member of the teams that created and shaped such critically acclaimed and multi-million selling titles as Neverwinter Nights, the expansion Hordes of the Underdark, Star Wars: Knights of the Old Republic, Jade Empire, and Mass Effect. With these projects, Bob has served in prominent roles as a tech writer, creative writer, game designer, senior quality assurance, and QA Design Lead -- as well as contributing to the PR process.
Bob McCabe earned the majority of his game development experiences at BioWare, Corp., a division of Electronic Arts Inc. At BioWare, Bob was a member of the teams that created and shaped such critically acclaimed and multi-million selling titles as Neverwinter Nights, the expansion Hordes of the Underdark, Star Wars: Knights of the Old Republic, Jade Empire, and Mass Effect. With these projects, Bob has served in prominent roles as a tech writer, creative writer, game designer, senior quality assurance, and QA Design Lead -- as well as contributing to the PR process.
from_bob_mccabe.pdf | |
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Recommendation Letter From Darryl Hughes
Darryl Hughes has been teaching in higher education since 1994. Among the many highlights of his 30 year career, Darryl Hughes has served as an animator for Warner Bros. Tiny Toons and, created award-winning childeren's animation for Encyclopedia Britannica, and worked as art director for Ford, McDonald's and others high-profile clients. In gaming, Darryl has worked as a game designer, creative director and producer on PC, console and platform games for Viacom New media, Konami, Incredible Technologies and WMS Gaming. He is now CEO/co-owner of Hughes Who Productions, LLC, a global casino and casual game development company, and currently has 12 gaming patents to his credit.
Darryl Hughes has been teaching in higher education since 1994. Among the many highlights of his 30 year career, Darryl Hughes has served as an animator for Warner Bros. Tiny Toons and, created award-winning childeren's animation for Encyclopedia Britannica, and worked as art director for Ford, McDonald's and others high-profile clients. In gaming, Darryl has worked as a game designer, creative director and producer on PC, console and platform games for Viacom New media, Konami, Incredible Technologies and WMS Gaming. He is now CEO/co-owner of Hughes Who Productions, LLC, a global casino and casual game development company, and currently has 12 gaming patents to his credit.
from_darrly_hughes.pdf | |
File Size: | 87 kb |
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Recommendation Letter From Ted Gordon
Ted Gordon has worked in game development since 1999 as an artist and animator. Ted Gordon has created Handkeyed and Mocap character animation for projects including: Hail To The Chimp (PS3/Xbox360), Stubbs the Zombie (Xbox), Zoo Tycoon expansions (PC), Empire Earth III (PC), Aliens: Extermination (Arcade), Pulse (Serious Games project for PC).
Ted Gordon has worked in game development since 1999 as an artist and animator. Ted Gordon has created Handkeyed and Mocap character animation for projects including: Hail To The Chimp (PS3/Xbox360), Stubbs the Zombie (Xbox), Zoo Tycoon expansions (PC), Empire Earth III (PC), Aliens: Extermination (Arcade), Pulse (Serious Games project for PC).
from_ted_gordon.pdf | |
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Recommendation Letter From James "DJ Quake" Cottrell III
James "DJ Quake" Cottrell III is the owner, producer, and lead designer at Earthquake Dynamics.
James "DJ Quake" Cottrell III is the owner, producer, and lead designer at Earthquake Dynamics.
from_jame_cottrell.pdf | |
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Recommendations from Connections on Linked In
“Cassandra is constantly striving to improve herself and her work. She endlessly researches new opportunities for the company as well as resources. Always beyond reliable and willing to work, I would definitely work with Cassandra again.” July 12, 2011
Maxwell Zierath, Game Designer/Community Manager, KBooM! Games
worked directly with Cassandra at KBoom! Games
Maxwell Zierath, Game Designer/Community Manager, KBooM! Games
worked directly with Cassandra at KBoom! Games
“Cassandra is a hard and diligent worker who strives to see work completed on time and with quality. Her people skills are strong as a Lead as well as a teammate in both management and cooperation. As a designer she is very knowledgeable and adamant about her research.” July 11, 2011
Christopher Weiss, Game Design Intern, KBoom! Games
worked directly with Cassandra at KBoom! Games
Christopher Weiss, Game Design Intern, KBoom! Games
worked directly with Cassandra at KBoom! Games
“It has been my pleasure to have Cassandra Inglesby as a student in my Game Development courses at Tribeca Flashpoint Media Arts Academy. Cassandra has excelled in multiple areas and has been an eager volunteer to help both other students in addition to the institution itself. Cassandra earned an A in my Introduction to Game Development Tools course, which is heavily based in Game Art and one of the most difficult courses in our program. I was also impressed to find her helping other students with technique and practice without being asked to do so. I was a part of running our IGDA Global Game Jam and witnessed Cassandra help organize her team and complete a playable game in less than 48 hours in a producer role. I have seen Cassandra time and time again, step up to help other students and the school. When students further along in the program needed an additional art team member, I asked her if she would be willing to help out. She produced the assets needed and the producers were very pleased. She worked to form a Tutoring Club, she volunteered to help with our Orientation of new students, and she can frequently be found helping other students individually with process and technique. Cassandra is a focused, hard-worker, who helps get things done and students are happy to have her on her team. I am happy to recommend her to you.” June 18, 2011
Ted Gordon, Associate Chair : Game Development & Interactive Media Department, Tribeca Flashpoint Media Arts Academy,
taught Cassandra at Flashpoint Academy
Ted Gordon, Associate Chair : Game Development & Interactive Media Department, Tribeca Flashpoint Media Arts Academy,
taught Cassandra at Flashpoint Academy
“Cassandra is a phenomenal student. She is motivated and focused, and shows great aptitude with both art and game design. She understands the development process very well, and is very professional with her work and presentation.” April 3, 2011
Bob McCabe, Faculty/Admin, Tribeca Flashpoint Media Arts Academy,
taught Cassandra at Flashpoint Academy
Bob McCabe, Faculty/Admin, Tribeca Flashpoint Media Arts Academy,
taught Cassandra at Flashpoint Academy
“Cassandra has a huge skill set and is a competent 3d modeler and animator. She can learn new design processes and software in short periods of time while building on the foundation she already has. She is good working in a team and can work on her on individually. It has been a pleasure having Cassandra work on projects as a subcontractor, any company that brings her on full time will benefit from it.” March 30, 2010
Top qualities: Great Results, On Time, Creative
James Quake,
hired Cassandra as a Graphic/Web Designer in 2010
Top qualities: Great Results, On Time, Creative
James Quake,
hired Cassandra as a Graphic/Web Designer in 2010
“Cassandra is honestly one the few truly original
and creative people I have known in IADT. Her talents tell me that she
is definitely someone who will be successful after graduation.” April 23, 2010
Jason Estrada, Student, International Academy of Design and Technology,
studied with Cassandra at International Academy of Design and Technology
Jason Estrada, Student, International Academy of Design and Technology,
studied with Cassandra at International Academy of Design and Technology
“Cassandra is an incredibly unique game designer
who not only shows her self-expression in her artwork, but in her daily
life as well. Furthermore, Cassandra would be a friendly uplifting team
member to work with in a group.” April 18, 2010
Matthew Nicola, Office of Ability Services Student Worker, International Academy of Design and Technology,
studied with Cassandra at International Academy of Design and Technology
Matthew Nicola, Office of Ability Services Student Worker, International Academy of Design and Technology,
studied with Cassandra at International Academy of Design and Technology
“I had the pleasure of having Cassandra in my
classes and I highly recommend her. Extremely creative, effective,
outgoing, smart, great people 's person, and with all the right values,
she is a great asset for any organization.” March 31, 2010
Robert Gramillano, Part time Faculty teaching Career Development and Business Courses, The Illinois Institute of Art--Chicago, taught Cassandra at International Academy of Design and Technology
Robert Gramillano, Part time Faculty teaching Career Development and Business Courses, The Illinois Institute of Art--Chicago, taught Cassandra at International Academy of Design and Technology